Are servers down?
I'm in sa and can't access the dashboard from unity or connect to master or even open the website. Are servers down?
View ArticleInterest management by distance
Hi, my games has rooms allowing up to 16 players playing on a large map. There are over 100 enemies (each with a photon view syncing some stuff in serialize view). Also there are some RPCs (but only...
View ArticleWhen i use OnRoomPropertiesUpdate to loadscene, the other client will restart...
Hello, i have a question. I use the following code to load level. public override void OnRoomPropertiesUpdate(ExitGames.Client.Photon.Hashtable propertiesThatChanged) { object start_flag; if...
View ArticleIssue with PhotonNetwork.FindFriends
I keep on getting this error message "OpFindFriends skipped: friends list to find is empty". I can't seem to figure out what the problem is and how to solve it.
View ArticleChange App Id During RunTime???
I am trying to change the app id during runtime. but I cannot check that server is full or not. how to find is the server full?
View ArticleHow to set a "Player X Joined the room?"
I'm tring to setup a simple script that notify the Players in a room when somebody enter. Problem is that actually the nick doesnt get read, can somebody help? It's my first PUN project. This is the...
View ArticlePUN Animator View Lag & High Ping issue
Hi I am developing a multiplayer game using Free Photon Unity Networking 2 version 2.13. My game is fast paced similar to Smash Bros. My location is Lahore, Pakistan and my nearest region is Asia with...
View ArticleOnly the Master client can hear the audio. help
when a sound is played, only the master client can hear it. help
View ArticlePlayer reconnects to the game, player does not spawn at the last location.
When the connection is lost, the player is destroyed from the game scene. I don't want the player to destroy when the connection is lost and when the player reconnects to the game, player does not...
View ArticleRoom Creation.
Hello there I want to create a room which exits 24*7. That means whether or not any player is playing or not, but there should exist a room always so that if any player wants to play the game, he must...
View ArticleCommented out functions in Photon PUN 2 2.30
Hi, We had an issue with some photon provided libraries that were not build with enable bitcode for the iOS platform so we decided to update since apparently it was fixed in 2.22 (we were using 2.21)....
View ArticlePUN2 Room List Updated Called with 0 rooms in list
Hi, I am facing issue then parsing from all rooms in OnRoomListUpdate callback. Callback is call each time but with empty list in parameter
View ArticleEmbedding PUN inside Unity Package Manager (UPM)
Hi there, I'd like to bundle photon into an Unity Package, distributed internally via UPM. I have got it to work, however the server settings asset goes into the Packages folder and therefore can't be...
View ArticleERROR You have missing MonoBehaviours on your gameobjects!
Hello, So after literally days of troubleshooting this issue, I'm giving up and want to try getting some help here. Unfortunately, I searched this error here and didn't really get an answer for my...
View ArticleNo code changes, suddenly stuck creating room
I've been developing a game for a while. In this game, when the player wants to play a match, the client checks for rooms matching the player's preferences, and if there aren't any, it creates a room,...
View ArticleCan Pun and Photon Sever be used together
I need Photon Sever to make a local server and I need to open the game after creating the room (like a board game). I see that I need to use PUN to create a room, but I don't know if I can use PUN when...
View ArticleCan PUN be used on Android?
Can PUN be used on Android? I need to make an Android game that requires a room opening, which requires PUN
View ArticleChanging a material on a character
Sorry if the answer is simple, I am very new to networking. So far I have my game working well, I am using OnPhotonSerializeView to update the position, rotation and animations of my character. I am...
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