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Channel: Photon Unity Networking (PUN) — Photon Engine
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Error with PhotonView when testing multiplayer game with standalone builds

In my waiting room scene before an online match starts in my online multiplayer game, I get this error "PhotonView with ID 1 has no (non-static) method "RPC_UpdateTeams" marked with the [RunRPC](C#) or...

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End Game a multiplayer Game

Hello, I'm beginer with Photon and I am developing a multiplayer Pong game. I managed to develop the game and make the conditions for victory. But I'm looking 1) How to end a game properly by removing...

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Nintendo Switch Authentication - ReturnCode: 32755 (Token invalid (format))

Hi, I’m hoping to get some help with our application which we are developing for Nintendo Switch. I have just gone through the Switch stuff on the Nintendo site and got our application ID and we are at...

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Random player joining my private room

How to stop random player joining my private room?? i only want players with the room name in it but Random player also joining my room

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Having troubles handling pre game room disconnections with TTL.

Hey, I am making a multiplayer card game. I used Room TTL (90 seconds) so that players are able to rejoin after accidental disconnects. But I ran into a problem with it, while in matchmaking if someone...

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Connection problem

I try connect to photon cloud using PUN2, but it returns an error: OperationResponse 230: ReturnCode: 32756 (Cloud public / Region 0/* is not available.). Parameters: {} Server: NameServer Address:...

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PhotonView does not exist error though scene is completely loaded

Hi all, I googled this error message: "Received RPC xx for viewID 147 but this PhotonView does not exist..." and I understand it in the given circumstances. In my case I just have one scene in the game...

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Why do some buffered RPCs show up sometimes for new players?

For my game, players connect directly to a room where they see three buttons. Each player clicks on the button that represents the character they want to play as. When a player clicks on a button, it...

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Photon 2 InvalidCastException: Specified cast is not valid. RigidBodyView

Wherever i try to get in the scene with the client appears this error: InvalidCastException: Specified cast is not valid. Photon.Pun.PhotonRigidbodyView.OnPhotonSerializeView (Photon.Pun.PhotonStream...

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How can i get (or create) a real time clock for my multiplayer game?

Hi there, I'm trying to find a way to use real (shared) time in my multiplayer game. Is there any way to get this information (like hours, minutes, seconds)? Thanks!!

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how to close all rooms at a certain time

I'd like to close all game rooms (even though there are players in) at a certain time. For example, every monday 4:00am. It seems rooms have more garbages as time goes by. Because of program or network...

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How can I apply damage to my player character? And sync value across players

I am trying to develop a small multiplayer game. I have a bomb script and every time player hits the bomb button, a bomb is instantiated and exploded after the timer is up. I applied a overlapping...

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[UNITY PUN2] Sending network data when Time.timeScale is at zero

In my game, when the round ends, I set Unity's timeScale to 0 to freeze the background and overlay a UI. When the master client, presses continue I use PhotonNetwork.LoadLevel. However, this level...

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Reversed Code Work Problem

Hi there, i just added a video. I cant fix this problem I haven't slept for 18 hours really, methods working reversed except heal method check this out please;

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Photon OnPremise Server

Hi, I am supporting the development of a multiplayer application in, of course, Unity. Up to this point, the devs have been using Photon Cloud on the backend for multi-player and voice. I'll have...

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Help, Parties and teams on matchmaking

I'm trying to see how I can create a matchmaking that takes into account the number of players and their assigned team when I have to join a game being 2 or more people in the party. That is, once...

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Photon Plugin Update

Photon for Unity now have Photon3Unity3d.dll (v4.1.4.1). But PhotonNetwork Plugin already v4-1-4-4. When Unity Asset will be updated? Thanks

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PUN turn based game - retrieve list of rooms for player

Hi all, I've been reading through documentation and have some code setup that tries to join a random room, if if cannot find one it creates a new room and the first player is then able to submit their...

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Missing Reference

So I was working with photon 2 and all of a sudden when I re-opened my project, I cant reference the api or something. However, the project compiles & builds as intended and works perfectly, just...

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You need to leave a room to enter in another?

If u are inside a room and u want to join another room you need to previously leaves the first room or doesnt matter? Thanks

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