Error with PhotonView when testing multiplayer game with standalone builds
In my waiting room scene before an online match starts in my online multiplayer game, I get this error "PhotonView with ID 1 has no (non-static) method "RPC_UpdateTeams" marked with the [RunRPC](C#) or...
View ArticleEnd Game a multiplayer Game
Hello, I'm beginer with Photon and I am developing a multiplayer Pong game. I managed to develop the game and make the conditions for victory. But I'm looking 1) How to end a game properly by removing...
View ArticleNintendo Switch Authentication - ReturnCode: 32755 (Token invalid (format))
Hi, I’m hoping to get some help with our application which we are developing for Nintendo Switch. I have just gone through the Switch stuff on the Nintendo site and got our application ID and we are at...
View ArticleRandom player joining my private room
How to stop random player joining my private room?? i only want players with the room name in it but Random player also joining my room
View ArticleHaving troubles handling pre game room disconnections with TTL.
Hey, I am making a multiplayer card game. I used Room TTL (90 seconds) so that players are able to rejoin after accidental disconnects. But I ran into a problem with it, while in matchmaking if someone...
View ArticleConnection problem
I try connect to photon cloud using PUN2, but it returns an error: OperationResponse 230: ReturnCode: 32756 (Cloud public / Region 0/* is not available.). Parameters: {} Server: NameServer Address:...
View ArticlePhotonView does not exist error though scene is completely loaded
Hi all, I googled this error message: "Received RPC xx for viewID 147 but this PhotonView does not exist..." and I understand it in the given circumstances. In my case I just have one scene in the game...
View ArticleWhy do some buffered RPCs show up sometimes for new players?
For my game, players connect directly to a room where they see three buttons. Each player clicks on the button that represents the character they want to play as. When a player clicks on a button, it...
View ArticlePhoton 2 InvalidCastException: Specified cast is not valid. RigidBodyView
Wherever i try to get in the scene with the client appears this error: InvalidCastException: Specified cast is not valid. Photon.Pun.PhotonRigidbodyView.OnPhotonSerializeView (Photon.Pun.PhotonStream...
View ArticleHow can i get (or create) a real time clock for my multiplayer game?
Hi there, I'm trying to find a way to use real (shared) time in my multiplayer game. Is there any way to get this information (like hours, minutes, seconds)? Thanks!!
View Articlehow to close all rooms at a certain time
I'd like to close all game rooms (even though there are players in) at a certain time. For example, every monday 4:00am. It seems rooms have more garbages as time goes by. Because of program or network...
View ArticleHow can I apply damage to my player character? And sync value across players
I am trying to develop a small multiplayer game. I have a bomb script and every time player hits the bomb button, a bomb is instantiated and exploded after the timer is up. I applied a overlapping...
View Article[UNITY PUN2] Sending network data when Time.timeScale is at zero
In my game, when the round ends, I set Unity's timeScale to 0 to freeze the background and overlay a UI. When the master client, presses continue I use PhotonNetwork.LoadLevel. However, this level...
View ArticleReversed Code Work Problem
Hi there, i just added a video. I cant fix this problem I haven't slept for 18 hours really, methods working reversed except heal method check this out please;
View ArticlePhoton OnPremise Server
Hi, I am supporting the development of a multiplayer application in, of course, Unity. Up to this point, the devs have been using Photon Cloud on the backend for multi-player and voice. I'll have...
View ArticleHelp, Parties and teams on matchmaking
I'm trying to see how I can create a matchmaking that takes into account the number of players and their assigned team when I have to join a game being 2 or more people in the party. That is, once...
View ArticlePhoton Plugin Update
Photon for Unity now have Photon3Unity3d.dll (v4.1.4.1). But PhotonNetwork Plugin already v4-1-4-4. When Unity Asset will be updated? Thanks
View ArticlePUN turn based game - retrieve list of rooms for player
Hi all, I've been reading through documentation and have some code setup that tries to join a random room, if if cannot find one it creates a new room and the first player is then able to submit their...
View ArticleMissing Reference
So I was working with photon 2 and all of a sudden when I re-opened my project, I cant reference the api or something. However, the project compiles & builds as intended and works perfectly, just...
View ArticleYou need to leave a room to enter in another?
If u are inside a room and u want to join another room you need to previously leaves the first room or doesnt matter? Thanks
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