Rejoin room bug PUN2
So i have the following issue: i create a room(player ttl=60 secs) , i join one player(A used to keep the room alive when player B disconnects) and instantiate it's character, then another player(B the...
View ArticleCross-Platform Gaming
I am currently developing a game that uses Photon Pun and Realtime. However, I have hit a roadblock in my development process. I have tested the game on my laptop (Macbook Pro) and played with a few...
View ArticlePUN 2 event got registered even though different App ID was used
Hello, I have experienced a strange behavior in my project which uses PUN2. I have one app ID for the production version of the project (which is built and used on some PCs) and a completely different...
View ArticlephotonView.IsSceneView returns true after ownership has been transferred to...
Hello, I am using the following code to transfer the ownership of a photonview to a player when he connects.public class PlayerConnection : MonoBehaviourPunCallbacks { public static bool OwnsPhotonView...
View ArticleTransfer ownership OnApplicationPause in Unity
I have one network scene game object that I can transfer the ownership of. Whoever is the owner of this object, which I check with photonView.isMine, has the control over the UI of the game (it's a...
View Article[PUN2] SteamVR/OpenVR cameraRig issues
Hello, We are trying to port an existing SteamVR/OpenVR game to multiplayer. The issue we are facing is that we seem unable to let PUN use the correct camera when the player connects. The camera...
View ArticlePlayerNumbering script issue
hi, I have an issue with using the PlayerNumbering script. I have attached it normally, but when I call the function p.getPlayerNumber(), I get indexes of first player to be 0 and second player to be...
View ArticleIssue with Photon View in Unity.
In Update function for the nonlocal player it never gets past if(PhotonView.IsMine). It gets past it every time for the local player. The script with the Update function is called PhotonPlayer and it...
View ArticleAutoSyncLevel not working, only MC loads level
Hi there, I currently have one main issue, and one minor issue. First one is that calling PhotonNetwork.LoadLevel on Master Client is only working for the master. Everything with networking is working...
View ArticleHow to set a local variable by means of an RPC function? (PUN2)
Hi to everyone, I'm using the PUN2 framework. Is there a way to change the value of a variable in a client (or in all the clients) script from another client by means of an RPC function? For example,...
View ArticleHi, how to prevent the same IP to enter more than 2 or 3 times to my game...
The thing is, if a player can enter "n" times repeatedly to a game(web-based), and get a nickname, he or she can take all CCU, and block the game.
View ArticlePlayer.NickName doesn't work for me
Player.NickName doesn't work for me, and that's the on used in the setup tutorial! Whjat do i do? edit: here's the code that doesn't work: public void OnPlayerLeftRoom( Player other ) { Debug.Log(...
View ArticleUnable to Sync RPC value to clients joining later
Hi, As the title says, I'm unable to sync values on Clients Joining later i.e I send the RPC already and when a client joins it doesn't get buffered on its app. Please note: 1. I am using...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections. We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleHow build for WebGL?
Sounding perhaps enough foolish, but when I build for WebGL (Unity 2019 latest) when I choose "development build" then after uploading to Heroku, it works fine, while if I build for production, I get...
View ArticleAvatar controls given to others when a user leaves.
I have a photon room setup, and after a user joins, they network instantiate an Avatar they control. Strangely, when a user leaves the room - most commonly via quitting the app or turning off the...
View ArticlePhoton as server
Hello, I've been following this tutorial so that I can learn how to use and better understand Photon 2, so far so good. The tutorial is focused on batteroyale kind games, where we have game players...
View ArticleManaging Local multiplayer and Online Multiplayer
Hello All, For a project I'm working on, which already has local (offline) multiplayer, I need to implement networking functionality. For this I'm using PUN. The networking part is not the problem...
View ArticleWhat does "Disconnects/h per peer" mean in the dashboard?
We are hitting max CCU of 470-480 users. We see that we are having max "Disconnects/h per peer" of 161. What does this mean? Is this bad?
View ArticleJoining an already running room
I am trying to create a simple game, that will consist of up to 50 players in a single room. I've downloaded and configured the server, but all the examples included with the unity bundle only spawn...
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