PUN Rotation problem ...
Hey there. So I've recently gotten PUN set up. Since my game includes a player and a killer, I had to make another script for the killer. I ran into a problem, that I think is not that complicated,...
View ArticlePhotonNetwork.Destroy(GO, TIME???????)
Hi, it's that, I need the instantiated projectile to disappear after 2 seconds, but It seems not possible. Anyone can help me? Please Only let me PhotonNetwork.Destroy(GO)...
View ArticleCurrentRoom.SetCustomProperties not working as expected
I have two players in a multiplayer game that will each have their own list of units and need to be aware of the other players list of units. So I created a system where a unit can be represented by a...
View ArticlePUN2 connect failed using self-host
Hello, I have a question about using PUN. Launch server locally with Photon Self-Host I want to connect this using PUN from Unity. When i download the PUN2 asset and connect, Receiving failed....
View ArticleTransform synchronization
Hello to everyone, Sorry for my bad english, I am working on car racing game using photon network.In the offline scene i'm changing the wheel of the car and spawn in the online scene everything is fine...
View ArticleRPC with params
Hi I'm new to photon and I search web but I didnot find ,which type parameters can I use , int float ok but gameObject,Transform ? they give error but the others ? Would someone show me the list. Soory...
View ArticleI am getting disconnected and I don't know why
So, me and my friends are connected to the server, and suddenly my player vanishes, and I receive this message: Cannot send messages when not connected. Either connect to Photon OR use offline mode!...
View Article"The observed monobehaviour (XXX(Clone)) of this PhotonView does not...
"The observed monobehaviour (XXX(Clone)) of this PhotonView does not implement OnPhotonSerializeView()!" I'm new to networking and I'm stuck with this error. I don't know why I get this error. This is...
View ArticlePhoton View ID sets to 0 on new object in prefab.
Hi all. I have a big prefab on each scene. There are a lot of different kind of objects every scene needs to work properly. Some kind of scene manager if you like. When I add new object with new Photon...
View ArticlePhotonView ID duplicate found
Hi friends, I get an error like the following when the game starts, so what could be the reason.
View ArticleDisconnectByClientTimeout ONLY happening with standalone builds. Not editor!
Hi all, We're observing an easily reproducible issue where the master server gets disconnected upon another player joining the room. The funny thing is, this *only* happens with standalone builds. I...
View ArticleCollision problem
I'm having a problem with this script. It's supposed to set inRange to true when the killer enters a certain collider. The inRange boolean however, instantly gets set to true when the killer spawns,...
View ArticleMultiplayer movement and camera....again.
Sorry, i know this is a common issue and I have tried countless hours of videos and tutorials on the topics. I am making a multiplayer game with PUN. Synchronized scenes. I have a player (single...
View ArticlePUN2 with no Internet connection cause errors
Good day, guys. I have the problem. When i use PhotonNetwork.ConnectUsingSettings(); with disabled Internet connection it causes 2 errors which i can't handle (try-catch doesn't work too): Connect() to...
View ArticleSync String Array
I need to sync a string array in Photon PUN2 (Unity), so all the players can have the same value, for example: The master player sets the string order to a random order and the string array value is...
View ArticleOnPlayerPropertiesUpdate not called?
I am just beginning with PUN (porting a project using UNET). Everything has worked great so far (well not far yet). But for the life of me I can't figure out when I set Player custom property the...
View Article[PUN2] PhotonNetwork.ConnectToRegion API need fix!
HI. I'm migrate to PUN2 From PUN Classic. When I call PhotonNetwork.ConnectToRegion API, I can't connect to nameserver. I find this need "PhotonNetwork.NetworkingClient.AppId =...
View ArticleI do not understand how to use RPC securely
Hello everyone, I would like to generate an inventory when opening a chest, I would like ONLY the player to see the contents. So for the opening I was thinking of doing a RPC (RpcTarget?) So that even...
View ArticleIs it possible to get region information while in offline room?
If I use ConnectToBestCloudServer while in offline mode to retrieve the BestRegionCode will this cause issues? If this doesn't work is there another way to do it? Thanks in advance!
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