Help with Pun RPC to set parent
Hey, i'm trying to make a shooters 2D gamei'm trying to do that when you spawn a gun will respawn as child of the player (because if I don't do it it will be very laggy for the other player).I've...
View Articleplayer list not working
when i connect (as master of server) the list appears with my name, when a second user joins it will dissapear for both users and cause arrorswhen i leave on the master account and the other user...
View ArticleBuilding MMO With photon [OPINION]
!Hello again!I have been working with photon for a few days "studying it", I would like to know your opinion about it.Question Can you create an MMO with PUN?What should we take into account when...
View ArticleGameSparks vs PUN
One customer in UpWork wrote me the following sentence -"The reason I am using Gamesparks is that there is no cost to use it up to 100k monthly users. For PUN there is only 20 CCU which I will easily...
View Articleif i Instantiate object, then immediately call RPC on it
How reliable is execution timing?For example if i Instantiate object, then immediately call RPC on itwill it guarantee that its always called on same frame before Start() for all clients?var my =...
View ArticleRPC call not firing on clients photonview
When I fire off a RPC call, other clients receive it but only run on photonview's that aren't their own?I have two photonviews 1001 and 2001.For example, I'm doing this and the player with viewID 1001...
View ArticleSyncing State of Large List of Children Transforms Using OnPhotonSerializeView
I'm attempting to sync position, rotation, and scale for a large list of children gameobject under a root gameobject that has a PhotonView attached to it. What I initially do is grab a handle on all...
View ArticleSyncing Large Number of Children Transform using OnPhotonSerializeView
I'm attempting to achieve two main objectives: Sync transform state of root gameobject with many (200+) children Be able to add and delete children gameobjects from under the root gameobject and sync...
View ArticleSyncing State of Large List of Children Transforms Using OnPhotonSerializeView
I'm attempting to sync position, rotation, and scale for a large list of children gameobject under a root gameobject that has a PhotonView attached to it. What I initially do is grab a handle on all...
View ArticleSyncing Large Number of Children Transform using OnPhotonSerializeView
I'm attempting to achieve two main objectives: Sync transform state of root gameobject with many (200+) children Be able to add and delete children gameobjects from under the root gameobject and sync...
View ArticleSyncing Large Number of Children Transform using OnPhotonSerializeView
I'm attempting to achieve two main objectives: Sync transform state of root gameobject with many (200+) children Be able to add and delete children gameobjects from under the root gameobject and sync...
View ArticleNetwork player cannot join the room
I am developing a network game app using Unity 2017.3.0f3 & Photon PUN. My PhotonServerSettings are Best Region(Hosting), Eveything(Enabled Regions) & Udp.My phone is Galaxy Note FE (SM-N935L)...
View ArticlePUN Max player per room
how many players can you have a room at most? Do you dig into the concept of MMO?
View ArticleHow to get the current ccu from all servers?
As far as i have searched, i couldn't find a way to get ccu's from all servers from code. Is there any way to get this?Thanks
View ArticlePhoton and Unity 2018.2.2
Hi, I got this error when I tried to update Unity to 2018.2.2.Updating Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonAnimatorViewEditor.cs - GUID:...
View ArticleMove only my unit using RPC
I have a click-to-move script and when 2 or more players joined, if one of them clicks the map, other players's units move too, how can i do so he moves only his character and im moving only mine and...
View ArticleSync IK
Hello im trying to sync my IK i have attached this script to the player and active it when spawned but it dosent sync rotation so it dosent look up and down, i have tried everything even put a photon...
View ArticleReliable and unreliable Photon View on the same object?
I'm syncing the position of a character, which should work with unreliable since it's ok if it misses one update, but I'm also syncing health, which I think should be reliable, since I want to make...
View ArticleDisable navmeshagent on clients to allow Photon Transform View (Not working)
I spawn a unit with: newUnit = PhotonNetwork.Instantiate(unitPrefabString, spawnPoint, Quaternion.identity, 0); This has a Navmeshagent as one of its components, and it's navigating across my map. I...
View Articlecan i know if object is Instantiated(photonnetwork.Instantiate) in all players
i think when i use photonnetwork.Instantiatein all clients' client, that object is instantiated in diffrent timesso can i know if object is Instantiated(photonnetwork.Instantiate) in all players
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