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Channel: Photon Unity Networking (PUN) — Photon Engine
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Help with Pun RPC to set parent

Hey, i'm trying to make a shooters 2D gamei'm trying to do that when you spawn a gun will respawn as child of the player (because if I don't do it it will be very laggy for the other player).I've...

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player list not working

when i connect (as master of server) the list appears with my name, when a second user joins it will dissapear for both users and cause arrorswhen i leave on the master account and the other user...

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Building MMO With photon [OPINION]

!Hello again!I have been working with photon for a few days "studying it", I would like to know your opinion about it.Question Can you create an MMO with PUN?What should we take into account when...

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GameSparks vs PUN

One customer in UpWork wrote me the following sentence -"The reason I am using Gamesparks is that there is no cost to use it up to 100k monthly users. For PUN there is only 20 CCU which I will easily...

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if i Instantiate object, then immediately call RPC on it

How reliable is execution timing?For example if i Instantiate object, then immediately call RPC on itwill it guarantee that its always called on same frame before Start() for all clients?var my =...

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RPC call not firing on clients photonview

When I fire off a RPC call, other clients receive it but only run on photonview's that aren't their own?I have two photonviews 1001 and 2001.For example, I'm doing this and the player with viewID 1001...

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Syncing State of Large List of Children Transforms Using OnPhotonSerializeView

I'm attempting to sync position, rotation, and scale for a large list of children gameobject under a root gameobject that has a PhotonView attached to it. What I initially do is grab a handle on all...

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Syncing Large Number of Children Transform using OnPhotonSerializeView

I'm attempting to achieve two main objectives: Sync transform state of root gameobject with many (200+) children Be able to add and delete children gameobjects from under the root gameobject and sync...

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Syncing State of Large List of Children Transforms Using OnPhotonSerializeView

I'm attempting to sync position, rotation, and scale for a large list of children gameobject under a root gameobject that has a PhotonView attached to it. What I initially do is grab a handle on all...

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Syncing Large Number of Children Transform using OnPhotonSerializeView

I'm attempting to achieve two main objectives: Sync transform state of root gameobject with many (200+) children Be able to add and delete children gameobjects from under the root gameobject and sync...

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Syncing Large Number of Children Transform using OnPhotonSerializeView

I'm attempting to achieve two main objectives: Sync transform state of root gameobject with many (200+) children Be able to add and delete children gameobjects from under the root gameobject and sync...

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Network player cannot join the room

I am developing a network game app using Unity 2017.3.0f3 & Photon PUN. My PhotonServerSettings are Best Region(Hosting), Eveything(Enabled Regions) & Udp.My phone is Galaxy Note FE (SM-N935L)...

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PUN Max player per room

how many players can you have a room at most? Do you dig into the concept of MMO?

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How to get the current ccu from all servers?

As far as i have searched, i couldn't find a way to get ccu's from all servers from code. Is there any way to get this?Thanks

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Photon and Unity 2018.2.2

Hi, I got this error when I tried to update Unity to 2018.2.2.Updating Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonAnimatorViewEditor.cs - GUID:...

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Move only my unit using RPC

I have a click-to-move script and when 2 or more players joined, if one of them clicks the map, other players's units move too, how can i do so he moves only his character and im moving only mine and...

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Sync IK

Hello im trying to sync my IK i have attached this script to the player and active it when spawned but it dosent sync rotation so it dosent look up and down, i have tried everything even put a photon...

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Reliable and unreliable Photon View on the same object?

I'm syncing the position of a character, which should work with unreliable since it's ok if it misses one update, but I'm also syncing health, which I think should be reliable, since I want to make...

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Disable navmeshagent on clients to allow Photon Transform View (Not working)

I spawn a unit with: newUnit = PhotonNetwork.Instantiate(unitPrefabString, spawnPoint, Quaternion.identity, 0); This has a Navmeshagent as one of its components, and it's navigating across my map. I...

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can i know if object is Instantiated(photonnetwork.Instantiate) in all players

i think when i use photonnetwork.Instantiatein all clients' client, that object is instantiated in diffrent timesso can i know if object is Instantiated(photonnetwork.Instantiate) in all players

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