Instantiate Objects by pressing the trigger button of controller
Hello guys, I am trying to instantiate Objects by pressing the trigger Button of the controller. But nothing seems to work. I tried with RPC and PhotonNetwork.Instantiate. With RPC I am not sure how to...
View ArticleSyncing non physics movement
I am moving my player with translate with high speed and using photon transform view to sync it. but over the network it is not in sync . can i know any better way to perfectly sync the players...
View ArticleBest way of avoiding dead rooms
HeyallOur game lets user's create rooms where they can invite their friends and such. The way we handle rooms and all that is through webhooks.I.e.When a player opens a room our web-server receives a...
View ArticleWhy cannot I destroy the player?
The code: public void SetHit(float damage){ photonView.RPC("SetHitRPC",PhotonTargets.All,damage); } [PunRPC] void SetHitRPC(float damage,PhotonMessageInfo info){ if(this.photonView.isMine){...
View ArticleSetting PhotonView.group increases message rate
Hi,I am trying to implement mmo sample. My game has players and mobs (scene objects). If I understood correctly, interest groups work like this: player sets interest groupsthen he sets his...
View ArticleGet GameObject on OnMouseOver using photon
I am trying something like this but is not working public void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { Debug.Log("click"); Debug.Log(PhotonNetwork.player.ID); Ray ray =...
View ArticleActivate and disactivate object
Hi, i have a really hard time figuring how to do this simple action of showing the activation and disactivation a gameobject such as my character's weapon that is a child of my character.I searched it...
View ArticleRandom disconnect after "x" seconds with 2 PLAYERS ONLY
Hi everyone,When I log into a server with some user in there (in my case a friend or a second build) - sometime after a few seconds that me or the other user is running around the server, it loses the...
View ArticlePUN broken in Unity 2018.2.0b8
Upgraded to Unity 2018.2.0b8 and now I get this and nothing compiles:Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonEditor.cs(675,46): error CS0619: `UnityEngine.RPC' is obsolete: `The...
View ArticleHow to handle a NPC properly?
Hi,I spawn one NPC (PhotonNetwork.InstantiateSceneObject()) and one player at the same time by a game manager. When the player is killed by the NPC, he is respawned with another NPC (now too NPCs) and...
View ArticleConnectUsingSettings don't seprate players with diffrent version value
Hi,I used different version value for PhotonNetwork.ConnectUsingSettings(version);but players join each other with defferent version values.I've used self hosted.Thanks
View ArticleWhere I can call PhotonNetwork.autoCleanUpPlayerObjects?
I need that when a player disconnects, his player object continues in the room, I have found this property but I do not know where to call it, I tried to put it when I created the room...
View ArticleCulling prevents scene syncronization on new players
Hi to all. I'm making multiplayer mobile game in Unity. For optimization I decided to use culling bout only for sending, clients must receive everything. I set up everything and customized...
View ArticleA game with the specified id already exist
Hey guys! I reaching out for some help, having a problem with this: As it's always 4 players in a game and it works fine 95% of the times and we get a normal PhotonID. But sometimes when 4 players are...
View ArticleLoadLevel or LoadLevelAsync
I'm trying to find the best way to trigger scene loading for our multiplayer VR game. The master client will initiate the game from the menu scene and all players should then move to the game scene. Is...
View ArticleHow expensive is Sychronize Scale of PhotonTransformView? Does it matter?
Hello everyone,I need this to synchronize the Scale and I wonder how big is the impact to activate the Synchronize Scale Checkbox from the Photon Transform View?does it impact the performance as much...
View ArticleMatchmaking
Hi all,I have a problem with creating match. I'm working on online board game and I want to create system for playing with other online players. Player can choose someone from list and invite him to...
View ArticleDisplay player Name
I want to differentiate between players by letting them write their name in an Input Field and display the name over their head in the game. I am using this script as a component of the Input field:...
View ArticleHow to control NPC?
I don't know if there's any example project available to learn, but I have no idea of how to control NPCs. I can spawn them, but it seems that two AI bots do the same in game that is when one shoots...
View Articlehow to Update Room Property for lobby?
//inside the lobby scene and lobby scriptforeach (var roomInfo in PhotonNetwork.GetRoomList()) { Debug.Log((string)roomInfo.CustomProperties["creator"]); } //in the game scene and game script...
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