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Channel: Photon Unity Networking (PUN) — Photon Engine
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Mixed Reality Toolkit Does not work with Photon for hololens

We are using the latest holotool kit for unity 2017.2 which has to work with photon voice and networking. It shows conflicts for Newtonsoft.Json and Photon3Unity3.dll. Things worked well when we have...

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Problem with PUN and Playfab

Hi Team,I'm using playfab and PUN, I have loggedin, get playfab userid and playfab photon token, but after that, i have error when create room:Operation 227 failed in a server-side plugin. Check the...

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Room appears in list also if player stops the creation in the mid of the process

Hey Everyone,I tried to search around to find a solution, with no luck.I'd like the player to be able to stop the creation of a room also when he has not completed the creation.To do that I send these...

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Login with facebook and invite facebook friends

Hey, I am using Pun for my multiplayer shooting game in which only two players can join the and it works perfectly. Now I want to implement facebook Login system in photon and allow the player to...

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Login with Facebook and invite friends to game using photon

Hey, I am using Pun for my multiplayer shooting game in which only two players can join the and it works perfectly. Now I want to implement facebook Login system in photon and allow the player to...

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Troubles with Photon Friends - Unity, Facebook sdk

Hello. I am developing a 2d multiplayer game. I am using facebook or my custom authentication. Everything is working with that. I have implemented my own friend system using playerprefs (adding,...

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how to change to Pun+?

Hi!I was developing my first game with PUN(free).i bought PUN+(100CCU) in the unity asset store just a minute before. I want to apply PUN+ to my game. How can i change the mode? Just download and...

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Hub Space

Hi all, I've a question in terms of setting this type of layout:From my understanding, the Photon Lobby is local player only and no other players can join. A Photon Room is where all players can join...

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PhotonTarget.AllBufferdViaServer not working

Hi, I have a game where players need to navigate a maze and open doors. The problem is that players need to be able to rejoin the game. So to open the door I used an rpc with the photontarget...

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Has anyone tried to serialize Oculus Avatar?

Hi all, I'm just ramping up on both Oculus Avatar and Photon. I've been reading the getting started tutorial. Is it possible to use the PhotonView scripts to automatically serialize an Oculus avatar?

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can't understand sendRateOnSerialize

Hi there,I just did some profiling on the OnPhotonSerializeView method to see if it was called the correct number of times, and the results seem weird to me:let's say my settings are: SendRate =...

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About turn based game with PUN

Hi there?I'm not good at English. Sorry about that.I'm making a turn based game with PUN while learning.I want game like your memory game example.But, that example is based on Web Flatform.Also I tried...

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Can't get photonView when PhotonNetwork.InstantiateSceneObject

hi, I'm create a gameobject with PhotonNetwork: object[] data = new object[2]; data[0] = index; data[1] = _listBreak[index].IdGift; GameObject gift = PhotonNetwork.InstantiateSceneObject("Gift", new...

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Game freezes when more then 3 players.

I am using PUN for my unity game and I have this wierd problem. The game freezes with a 3rd player. I doesn't happen right away when he joins but it happens after a random amount of time. It never...

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Making variable local to Master client

Hey, I'm working on a multiplayer game in which the number of max players per room is 2. there are different rounds for a match and it works perfectly. Photon is great. but my only problem is I want...

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Synching Player Transform With Both Players on a Moving Object

Howdy,I have a scene setup where two players instantiate inside of a car and are set as children of the car. The car then begins to animate and the players move with it. The problem I'm having is when...

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Setting Player Custom Properties and can't get them.

Here is my code:void OnJoinedRoom() { PhotonNetwork.playerName = m_playerName.text; var propsTable = new ExitGames.Client.Photon.Hashtable(); propsTable.Add(Consts.EMail, GameManager.instance.email);...

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Adding a local player to the server

Hey all,I am currently getting my head around photon (it's going fairly well) for use in our multiplayer FPS which we hope to have the ability to run in both online and split screen. The extra players...

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OnJoinedRoom not being called

I am using photon to make a FPS game for android. Here is the code:using UnityEngine; using UnityEngine.UI; public class SceneLoaderButton : Photon.PunBehaviour { public string roomName, mapNameGL,...

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join random room limiting 2 players

Hello everyone, i have been trying to search for an answer but I believe my terms are not correctI create a room with limit of 2 players, if 1 player leaves the room, that allows any other player to...

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