Quantcast
Channel: Photon Unity Networking (PUN) — Photon Engine
Browsing all 8947 articles
Browse latest View live

Has anyone tried to serialize Oculus Avatar?

Hi all, I'm just ramping up on both Oculus Avatar and Photon. I've been reading the getting started tutorial. Is it possible to use the PhotonView scripts to automatically serialize an Oculus avatar?

View Article


Image may be NSFW.
Clik here to view.

Errors when importing to existing project

I get these errors when I import photon free multiplayer:I have no idea what to do, when importing to empty project it works great. Using unity 2017.1.1f1 and Photon Unity Networking Free 1.87

View Article


Null Ref Error in PhotonNetwork.cs

Hi,When I build my game to Android I get a null reference error on line 1121 of PhotonNetwork.cs.The project runs fine in the editor, the error only appears on device.The error...

View Article

IPunPrefabPool Example for Object Pool

Hi ,I want to pool my effects in my network game.Can you pleas provide some example how to do it .What i tried 1. Add PhotonView in Effect and Call PhotonNetwork.InstantiateAnd it gets visible in all...

View Article

Health System

I want to implement health system and some other systems that each client doesn't update their stats by themselves for preventing cheating.I know there is a way to handle all these systems by master...

View Article


Operation failed: OperationResponse 230: ReturnCode: 32767 (ApplicationArchived)

Hi everyone!I have just come up for the first time with these errors, using PUN+:1)Operation failed: OperationResponse 230: ReturnCode: 32767 (ApplicationArchived). Parameters: {} Server:...

View Article

manual Instantiation game object problems with manually deleting object

Hi everyone, i use photon for my sandbox game. people can create and delete a lot of gameobject in the scene , then other people can join to see and delete the gameobject in the scene (real time). i am...

View Article

PUN + Android build error

Hi,I'm using Unity 5.4.0f3 Personal. I just finished an iOS game and everything worked wonderfully. However, I changed to Android and when I build it returns me this error:Connect() to...

View Article


Client not joined to lobby after client leaves room

I constantly get this error: CreateRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.after client leaves room. I'm...

View Article


WebHooks CustomHttpHeaders character '-' Json parse error

CustomHttpHeaders ->{"X-LC-Id": "jrWMQD2HODqMHNVxxxxxxx-xxxxxxx","X-LC-Key": "M7bggCxFz1sUrtlxxxxxxxxxx","Content-Type": "application/json"}Operation 226 failed in a server-side plugin. Check the...

View Article

How do I end a players turn without having to make a move.

I'm trying to get my turn based games netcode working and I need to know how to end a players turn with the PunTurnManager without having to call SendMove. I thought I saw how to do it in the Rock...

View Article

Image may be NSFW.
Clik here to view.

Character Rotation Problem While using it with mechenim (photon unity...

I have created locomotion for the character its work perfectly fine in local. but while I'm integrating it into my photon network game the character is being rotated along the x-axis.

View Article

Splitscreen Matchmaking

You all know Halo, how up to four of your friends could all play online via one console. How the matchmaker could take your up to 4 friends and matchmake them into group of 16 or so. Can PUN do that?...

View Article


Multiplayer lag even on local server

Does anyone else experience lag on photon unity networking? i have been working on photon network for some time now but in every program i make there is always enough lag even when i am running program...

View Article

How to Get Room Properties if all I have is the room name?

I want to return a list of rooms my friends are playing in, but in my lobbies the room name is actually a custom room property, so when I get the list back in OnUpdatedFriendList() I only have access...

View Article


Image may be NSFW.
Clik here to view.

TransformView setting suggestions for VR game

Hi there,I'm transferring my VR game from Unet to Photon and would love to get some suggestions on how to best setup the transformView component and PhotonView on 2 objects in my game. The game is...

View Article

Host migration

Hi! Photon Unity Networking Intro (http://doc.exitgames.com/en/pun/current ... /pun-intro) says that PUN supports host migration, though I can not find any more information how it can be done. Can...

View Article


i cant get room list

- getroomlist ~ codeif (PhotonNetwork.insideLobby) { int count = 0; var rooms = PhotonNetwork.GetRoomList(); Debug.Log(rooms.Length.ToString() + " room count"); foreach (var room in rooms) { if...

View Article

Turn based card game, I can't get my multiplayer right, advices and insight...

Hello,I've implemented multiplayer in my mobile card game using PUN. After many iterations I can't get it stable enough, everything I test pass but once in production many player will encounter issues...

View Article

Image may be NSFW.
Clik here to view.

PUN Free PUN Plus Difference

I know this sounds nobe but is there any difference between PUN Free and PUN Plus except for exporting it to Ios and Android. i just heart somebody tells me that there is a slight difference between...

View Article
Browsing all 8947 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>