RaiseEvent failing. Event can't be sent!
As title says I have a problem with RaiseEvent() function. I am trying to call RaiseEvent() inside OnLeftRoom()method but event can't be sent. I am almost sure the reason is that the player has already...
View ArticlePhoton View with ID 1 has no method "UpdateDict" marked with the [PunRPC](C#)
I am making an online game in unity where players can create and join rooms to play together. If I start two instances of my game, create a room on one of those instances and then join that room on the...
View ArticleConnection failure
Users say connection is broken. They are falling from the roomWhy it can be welded
View ArticleHow can I disable auto-spawning player prefab on rejoining to a room?
On rejoining to a room, Photon automatically creates player's prefab. How can I disable this? I need to create a prefab by myself.
View ArticleReturnCode: 32755 Guest Not Loggin.
Photon gives an errorOperation failed: OperationResponse 230: ReturnCode: 32755 (Authentication type not supported). Parameters: {} Server: NameServerUnityEngine.Debug:LogError(Object)
View ArticleUnable to find PhotonSocketPlugin
Unity3d 4.6.2f1 PUN+ 1.50.3 Android 4.4.2 and 4.1.2 "Unable to find PhotonSocketPlugin" It's a clean project. (DemoBoxes)
View ArticleappId
hii ..my name is chetan ...i am totally new to photon ...but i want to use photon networking services in two of my projects..but there are some things i want to ask..what is the use of AppId..and for...
View ArticleIs Photon Instantiate called before LoadLevel?
In my game players can join a room where they sit in a waiting area this occurs in the "menu" scene. When the master client presses the start button in the waiting area PhotonNetwork.LoadLevel("game")...
View ArticleUnable to connect. URGENT!
We have a game with thousands of concurrent users, and we're getting connection errors all over.Many users unable to connect, and get disconnected mid game. What's going on? Is it an ongoing problem?...
View Articletcp and udp problem
hey,guysI'm using photon pun in a card game, when I create a room, I have to press home button on mobile and invite my friends by other apps, like wechat or something. When I use UDP protocel to...
View ArticleTCP and UDP problem
hey,guysI'm using photon pun in a card game, when I create a room, I have to press home button on mobile and invite my friends by other apps, like wechat or something. When I use UDP protocel to...
View ArticleHow to use PunRPC with multiple copies of a component
Hi,I have a Weapon component that it's used to configure different weapons for a character.So for example there's one gameobject for the player which contains 4 Weapon components.In UNET, you can use...
View Article[Feature request] Support for unsigned types
Please add support for unsigned types, such as uint, ulong ...etc.As the Steam API uses these types a lot, it is rather problematic that they are not supported.I have made some modifications to the...
View Article[Bug Report] PUN Conflicting with Mega.nz download/upload
Hi guys, how are you?Tomorrow i'll be releasing the first pre-alpha version of my game.. and while i was uploading my client i was not able to connect to my game.. that drived me crazy, so close to my...
View Article(Unity3d) Run game logic regardless of Android lock screen making the game...
Hi. This might be more of a Unity question but here goes:I have a 4-player turn based game on Android, where the master client is in charge of changing the turns.When the master client locks his...
View ArticleError on Facebook WebGL (Safari)
Hi, I am getting the following error when I try to run my game on safari browser. Works fine on chrome and firefox
View ArticleNull reference when trying to get count of players in TEAM
Debug.Log ("count of players in team " + PunTeams.PlayersPerTeam [PunTeams.Team.red].Count);gives me NullReferenceException: Object reference not set to an instance of an object. I also used the...
View ArticleHow to Count Number of players in each team in the PunTeams script
Ive been trying to do this all day, i thought it would be simple enough but i cant seem to get the number of players in each team, see PunTeams.PlayersPerTeam is a dictionary and i have no idea how to...
View ArticleMatch players already in separate rooms?
Hi,I'm working on a 1v1 RTS game and after the match completes, I reload the current scene for both players with the idea being they match with each other to make playtesting easier. The problem is...
View ArticleMatchmaking Custom Room Properties, multiple game modes?
I'm not sure if I'm thinking about how Custom Room Properties works the wrong way or not, but maybe someone can help me out. This is how I'm trying to implement them:1. The player chooses which game...
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