Hi,
I'm Andrea, from 3GoGames. We are working on an arcade game. At the end of the game, we want to allow players to vote for rematch. When they do that, the scene is re-loaded and the flow starts again.
But when I load the new scene i get some warning:
"Received OnSerialization for view ID ###. We have no such PhotonView!"
on each client.
I tried to call UnallocateViewID() on mine photon view before reload scene.
Should I call UnallocateViewID() on non-mine photon views?
Now, before leave the scene I call, foreach object:
I'm Andrea, from 3GoGames. We are working on an arcade game. At the end of the game, we want to allow players to vote for rematch. When they do that, the scene is re-loaded and the flow starts again.
But when I load the new scene i get some warning:
"Received OnSerialization for view ID ###. We have no such PhotonView!"
on each client.
I tried to call UnallocateViewID() on mine photon view before reload scene.
Should I call UnallocateViewID() on non-mine photon views?
Now, before leave the scene I call, foreach object:
if ( obj != null )
{
PhotonView