First off, I realise there is PhotonNetwork.InstantiateSceneObject which will instantiate objects to a scene, however only the master host can instantiate objects this way and all other players will not be able to so i guess this is out of the question.
Im trying to work around this and looking for a way to keep player instantiated objects ingame after leaving the room. I know that setting m_autoCleanUpPlayerObjects to true or false will automatically clean up player objects on leaving
I thought setting autocleanup to false would fix this, but then the player and his camera stays in the game and messes everything up for the other players, thought about trying to delete it by setting it to destroy itself if the detected player id leaving the scene is identical but due the ownership is instantly transferred to the next player preventing it from deleting
thoughts on how to fix? is there any way to stop the player objects from changing ownership, or maybe make the blocks you place change ownership to the next player to stop them deleting with autocleanup, is there any way around this to let all players PhotonNetwork.InstantiateSceneObject and not just the server master?
Im trying to work around this and looking for a way to keep player instantiated objects ingame after leaving the room. I know that setting m_autoCleanUpPlayerObjects to true or false will automatically clean up player objects on leaving
I thought setting autocleanup to false would fix this, but then the player and his camera stays in the game and messes everything up for the other players, thought about trying to delete it by setting it to destroy itself if the detected player id leaving the scene is identical but due the ownership is instantly transferred to the next player preventing it from deleting
thoughts on how to fix? is there any way to stop the player objects from changing ownership, or maybe make the blocks you place change ownership to the next player to stop them deleting with autocleanup, is there any way around this to let all players PhotonNetwork.InstantiateSceneObject and not just the server master?