From unity crash reporting I see the following crash, not very often but it affects a decent amount of players. I cannot reproduce the crash and my game works great so it's some kind of flaky error.
What could be the reason for this crash?
What could be the reason for this crash?
ExitGames.Client.Photon.NonAllocDictionary`2[K,V].Add (K key, V val) (at <00000000000000000000000000000000>:0)
Photon.Pun.PhotonNetwork.RegisterPhotonView (Photon.Pun.PhotonView netView) (at <00000000000000000000000000000000>:0)
Photon.Pun.PhotonView.Awake () (at <00000000000000000000000000000000>:0)