Hi,
I have these objects which are hidden in the start, but the host can show/hide these objects and other players see these changes. Let's say that the host unhid one of the objects and then disconnected. So, according to photon, the host is migrated to some other player. Now, the room creator rejoins the room. The issue here is that the room creator doesn't see the object but the other players still see the object. can anyone help me with this issue?
Note: All the objects have a photon view and a photon transform view component attached to them and the room creator is able to show/hide these object via a RPC call with RPCTarget.AllBuffered.
I have these objects which are hidden in the start, but the host can show/hide these objects and other players see these changes. Let's say that the host unhid one of the objects and then disconnected. So, according to photon, the host is migrated to some other player. Now, the room creator rejoins the room. The issue here is that the room creator doesn't see the object but the other players still see the object. can anyone help me with this issue?
Note: All the objects have a photon view and a photon transform view component attached to them and the room creator is able to show/hide these object via a RPC call with RPCTarget.AllBuffered.