Hi guys,
noob question. I have 3 scenes: menu, lobby and game. Currently players can join the lobby through the menu fine, and when the game starts everyone gets instantiated into the game fine.
What I'm not sure about, is how do make it so that once the game has started (everyone is now in game scene), any NEW players who join get instantiated into the game scene and skip the lobby scene.
I have PhotonNetwork.AutomaticallySyncScene = true; in both my lobby and game scenes. While testing, when I try to join after the lobby scene is "over", I remain on the menu scene, although the OnJoinedRoom() function is called, but nothing happens.
hope that makes sense.
Thanks!
noob question. I have 3 scenes: menu, lobby and game. Currently players can join the lobby through the menu fine, and when the game starts everyone gets instantiated into the game fine.
What I'm not sure about, is how do make it so that once the game has started (everyone is now in game scene), any NEW players who join get instantiated into the game scene and skip the lobby scene.
I have PhotonNetwork.AutomaticallySyncScene = true; in both my lobby and game scenes. While testing, when I try to join after the lobby scene is "over", I remain on the menu scene, although the OnJoinedRoom() function is called, but nothing happens.
hope that makes sense.
Thanks!