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Unity TransferOwnership problem

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Hello! I transfer ownership of an item and than it has to be destroyed:
if (GetKeyDown(KeyCode.E)
               && hit.transform.tag == "CollectableItem")
            {
                PhotonView itemPV = hit.transform.GetComponent<PhotonView>();
                
                if (itemPV.Owner != PhotonNetwork.LocalPlayer)
                itemPV.TransferOwnership(PhotonNetwork.LocalPlayer);
                
                CollectItem();
            }
however, it tryes to destroy the item before transfer complete because of a ping i guess. how can i fix it?

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