Hello! I transfer ownership of an item and than it has to be destroyed:
if (GetKeyDown(KeyCode.E) && hit.transform.tag == "CollectableItem") { PhotonView itemPV = hit.transform.GetComponent<PhotonView>(); if (itemPV.Owner != PhotonNetwork.LocalPlayer) itemPV.TransferOwnership(PhotonNetwork.LocalPlayer); CollectItem(); }however, it tryes to destroy the item before transfer complete because of a ping i guess. how can i fix it?