I have much more then 1 thousand game object at single room, but photonView Max ID is only allow index of 999. I want to expand that limit.
Is that possible? And if "yes", what restrictions it will have or what kind of a problems it will create?
Maybe its also possible to add PhotonView component at runtime, to let interacting objects synchronize theirs values, when its necessary?
Thank you.
Is that possible? And if "yes", what restrictions it will have or what kind of a problems it will create?
Maybe its also possible to add PhotonView component at runtime, to let interacting objects synchronize theirs values, when its necessary?
Thank you.