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Channel: Photon Unity Networking (PUN) — Photon Engine
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Laggy changing slider value

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Hello guys.I have two scripts.First it is trigger when player get bool isRepair = true.If player exit trigger isRepair = false.In second script i change value slider.
Second script:
void Update(){
if(isRepair){
GeneratorSlider.value += 4 * Time.deltaTime;
photonView.RPC("ActivateGen", RpcTarget.AllBuffered, GeneratorSlider.value);
}
}
[PUNRPC]
void ActivateGen(float s){
GeneratorSlider.value = s;
}
PLEASE HELP ME.WHY SLIDER VALUE SYNC VERY LAGGY

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