Greetings. We ran into a strange issue today while making builds and it has us stumped. We pushed out 2 builds today on our game, the first build works perfect and is live. However, I realized I forgot to enable something for one of the character classes so I had to make one tiny change and then rebuild. Upon this rebuild, and every build after, Online mode fails. We have a Single Player mode that uses Offline mode, and Multiplayer mode. When running in the editor, multiplayer works fine and loads up the room list, create a room, etc. However, after building, when trying to enter multiplayer mode it somehow thinks the game is in offline mode, and goes into single player mode (no server list). Earlier today, when online mode was working in the first build we made live, we went back and forth between single and multiplayer mode. Not sure if there is some kind of bug there.
We even reverted our project via our REPO to the previous day, which has a working build that is live on Steam....and still we can no longer make builds that have a working online mode. :/ When running the build with Development Build mode on, since everything works correctly, there are no error messages. ::open_mouth: Something seems to be breaking it in builds, but not if Development mode is enabled. So far we tried setting the project to 64bit and back to 32, multiple project and PC restarts, resetting our internet and router and just double checking everything. When it comes down to it however, looking at our changes in the repo, there just wasn't anything worked on that was Photon related this morning - yet somehow, between making the 2 builds, something broke Photon in our project. Since it works fine in the editor, there are no errors there as well. This is a critical issue for us right now, we have a live game on Steam and cannot make updates since Photon fails on the build now for some reason.
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