There are All and Other targets for PunRPC, but is there a way to send them only to the player with a specific ViewID?
Is there no choice but to send the ViewID as a PunRPC parameter, check the ViewID on the receiving side, and ignore the processing other than the corresponding ViewID?
Is there no choice but to send the ViewID as a PunRPC parameter, check the ViewID on the receiving side, and ignore the processing other than the corresponding ViewID?