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Kick player WITHOUT RPC. Close connection of a player by the master client without using rpc.

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In a game, you normally can kick players with RPC, but where there are hackers, they just reject the RPC and they don't get kickec. How can I close their connection (from a master client)?
I need help. In other games, I used simple tcp, and you was able to do tcpclient.tcp.close(). But in Photon, I don't know. That's a huge problem for photon: The hackers.

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