I'm trying to obtain the names of new players that join a room. Despite the client setting its PhotonPlayer's name to something, the player that OnPhotonPlayerConnected provides on the master client always has its name blank, and allProperties contains only one entry: a blank string under key (Byte)255.
What is the proper way to pass other clients' PhotonPlayers' names through, and is there a legend somewhere of what all the byte codes of allProperties indicate?
What is the proper way to pass other clients' PhotonPlayers' names through, and is there a legend somewhere of what all the byte codes of allProperties indicate?