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Activate and deactivate gameobjects over network

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hey all, i'm having problem activating and deactivating components across network. whenever i launch a rocket rocket deactivate from my side but i didn't deactivate on the other side over network.. i'm using simple code for deactivating component that is below. rocket.SetActivate(false); so is there anybody who can tell me how to write activating or deactivating code in Photon??

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