Hey there. When I leave the current room by calling
PhotonNetwork.LeaveRoom();
the PUN automatically connects to another (or the same) room without even asking if i want to!
Here is log
So it seems like this is default behaviour for PUN, and all the wrong magic happens at
NetworkingPeer:OnStatusChanged(StatusCode) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1922)
How do I fix this?
I want to leave the room and stay connected to the server, and join another room only when I press some button, or something like this
