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Channel: Photon Unity Networking (PUN) — Photon Engine
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Photon Noob here - Need some help!

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Ok so I've completed the basic tutorial and got some good knowledge, but I think I'm missing something very "basic" here. PUN gives me the options to sync all of the entities in my games. My players can stream their info, and PUN sends it across all members in the room, which is awesome and makes my life simple. So, as I understand - PUN exists only to sync state and events in my game? it doesn't offer any backend logic at all? Let's take an MMO or a MOBA for example. What if I need the server to have some timed events? What If I need validationvalidation checks to make sure my players aren't cheating? I mean, I know that in MMO and the likes, the server IS the game, and I understand that PUN is basically mainly for room-based games, but how do I implement timed events like in MOBA? Maybe I need to use one of the other products Photon offers. if that's the case, can you please recommend which one is the best for my purposes?

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