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Channel: Photon Unity Networking (PUN) — Photon Engine
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PUN2 OnRoomListUpdate() not called while in room

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I am caching the room list in my client using the same code as in the Asteroids demo. The problem I am having is that I do not get an update if the rooms change while already in a room. For example: Client A creates a new Room (Room 1) Client B gets the room list. Sees Room 1. Client B creates a new Room (Room 2). While Client B is in Room 2, Client A leaves Room 1. Client B leaves Room 2. Client B does not get notified that Room 1 no longer exists, and it shows up on the room list. When Client B tries to join Room 1 it fails and Room 1 is not removed from Client Bs cached room list.

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