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Channel: Photon Unity Networking (PUN) — Photon Engine
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Stuck on ConnectingToNameServer. App placed in background does not reconnect to master server.

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I'm running into a problem where the app goes into the background and disconnects. When I refocus I check if we are disconnected and reconnect. The problem is that it only reconnects tot the nameserver and not the master server. When I try to connect I cannot because PeerState is not Disconnected. PhotonNetwork.networkingPeer.PeerState == Connected PhotonNetwork.connected == false PhotonNetwork.connectionStateDetailed == ConnectedToNameServer

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