How can I handle cases where SetMasterClient() fails? Is there a callback that will be called?
E.g. sometimes we get:
"Operation failed: OperationResponse 252: ReturnCode: -2 (MasterClientId value '2' is invalid. No actor with such number). Parameters: {} Server: GameServer"
when we try to set the master client to another players that just left the room.
Best, He.
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