Hi,
I have been recently porting my project from PUN 1 to PUN 2. So naturally I used the Network Transform View that comes with PUN 2 (as I used it in 1 and it was pretty good).
In any case, I just tested with someone else over the internet (instead of my local tests). The movement was pretty jittery and laggy. Now PUN 2 doesn't come with any options to set like PUN 1. I read another post a month ago or so that talks about this and it was mentioned that Rigidbody View would fix this.
The issue with this is that while I do have a Rigidbody on the object, I am not using it for movement but rather for collisions only. I am using Unity's NavMeshAgent for movement so if even I tried to use Rigidbody, given it is based on velocity it won't sync anything.
Would my only option now be using the Streaming method? That or of course go back to PUN 1?
Thanks
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