Quantcast
Channel: Photon Unity Networking (PUN) — Photon Engine
Viewing all articles
Browse latest Browse all 8947

LoadLevel Times out in Editor Play Mode

$
0
0
I saw this thread from 2015 for PUN1: https://forum.photonengine.com/discussion/6750/server-timeoutdisconnect-when-in-unity-editor-mode I'm using PUN2, and every time I load my game scene in editor, I get DisconnectByServer. Is there something special I need to do while PhotonNetwork.LoadLevel is going? During this time PhotonNetwork.IsMessageQueueRunning is set to false and loadingLevelAndPausedNetwork is set to true... I would expect these conditions to provide some safeguards to message processing acknowledgements back to the server; but nevertheless, LoadLevel in editor results in DisconnectByServer every time. I must have missed something... what am I supposed to do to be able to play/test my PUN2 integration in Editor?

Viewing all articles
Browse latest Browse all 8947

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>