I saw this thread from 2015 for PUN1: https://forum.photonengine.com/discussion/6750/server-timeoutdisconnect-when-in-unity-editor-mode
I'm using PUN2, and every time I load my game scene in editor, I get DisconnectByServer. Is there something special I need to do while PhotonNetwork.LoadLevel is going? During this time
PhotonNetwork.IsMessageQueueRunning
is set to false and loadingLevelAndPausedNetwork
is set to true... I would expect these conditions to provide some safeguards to message processing acknowledgements back to the server; but nevertheless, LoadLevel in editor results in DisconnectByServer every time.
I must have missed something... what am I supposed to do to be able to play/test my PUN2 integration in Editor?