i am working on a multiplayer game using photon.
i am streaming the data using using OnPhotonSerializeView
everything is working fine for one variable.
like
if (stream.IsWriting)
{
stream.SendNext(carController.BrakeInput);
}
else if(stream.IsReading)
{
carController.BrakeInput = (float)stream.ReceiveNext();
}
but when I use 2 variables then it gives the error - not working anymore
if (stream.IsWriting)
{
stream.SendNext(carController.BrakeInput);
stream.SendNext(carController.skidding);
}
else if(stream.IsReading)
{
carController.BrakeInput = (float)stream.ReceiveNext();
carController.skidding = (bool)stream.ReceiveNext();
}
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