Quantcast
Channel: Photon Unity Networking (PUN) — Photon Engine
Viewing all articles
Browse latest Browse all 8947

RPC AllBuffered not working when client joins.

$
0
0
What I want to achieve: 1. Player creates room 2. Generates a level based on seed 3. Sends the seed via RPC AllBuffered to any joining clients 4. A new player connects to the room. 5. Receives the seed via the RPC. 6. Start playing. It seems the connecting player does not get the buffered RPC. What the MasterClient sees https://i.imgur.com/rJoEnkS.png What the normal client sees upon joining. https://i.imgur.com/91TNiYX.png Any help is appreciated.

Viewing all articles
Browse latest Browse all 8947

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>