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Synchronizing game timer between clients

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I'm working on a fps game and each room has a timer that when it hits 0, the room closes. I'm having trouble synchronizing the timer between clients, so when a new player joins the room, the timer for the new client starts at the time that I set in the code. How am I able to Synchronize the time between all clients. Here is my code that changes the time, and the all relevant code is in the screen shot

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