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Is it possible to have a game server host in a room, that controls everything in the game?

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Sorry if the question was unclear, but I'm wondering if it's possible to have server run code that determines things in a game (like scores, respawning etc.) instead of having a master client. To my current understanding, you have to have a master client that runs the logic code once and tells everyone else in the room what to do (through RPCs). I was wondering if this can be accomplished server side, and how to go about doing that. For reference, I'm building in webGL so using Photon Bolt is not an option.

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