After connecting to Photon and instantiating your local player, are you required to instantiate it for after each new scene/map load? If you don't destroy it on load, will it show up for the remotely connected players like it does when you instantiate each time?
In PUN Player Instantiation docs https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/pun-basics-tutorial/player-instantiation, "Keeping track of the player instance":
It suggests that you may need to only instantiate once for each game play, but the code comment mentions surviving a level synchronization. So, does this only work, if you have a group of players that are staying together with level sync?
In PUN Player Instantiation docs https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/pun-basics-tutorial/player-instantiation, "Keeping track of the player instance":
It suggests that you may need to only instantiate once for each game play, but the code comment mentions surviving a level synchronization. So, does this only work, if you have a group of players that are staying together with level sync?