Hello, I have an error message that I would like to understand better, what does Rpc is not enabled mean? I presume this is an error message that is from within the Server - but since we don't use a custom Photon server what does it mean to me as a client side developer? Is this just a server issue or is there something I can do to or should be worries about?
The error message is
And the stacktrace is
![]()
Whenever I trigger this error this is what I suspect from the client side
https://doc-api.photonengine.com/en/server/current/class_photon_1_1_load_balancing_1_1_common_1_1_l_b_error_messages.html
But it doesn't tell me anything, any insight on the error message is appreciated
The error message is
Operation failed: OperationResponse 219: ReturnCode: -2 (Rpc is not enabled). Parameters: {} Server: GameServer
And the stacktrace is
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1532)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:157)

Whenever I trigger this error this is what I suspect from the client side
- This happens during a time when I have to send out multiple RPC calls (ending a player turn)
https://doc-api.photonengine.com/en/server/current/class_photon_1_1_load_balancing_1_1_common_1_1_l_b_error_messages.html
But it doesn't tell me anything, any insight on the error message is appreciated