I was using Photon's auto cleanup on SceneChange whenever I SceneLoad. However, the player prefab get's destroyed whenever I change scenes. I think because I spawn it and it has a photonView on it. Is it possible SceneLoad without having specific player objects get deleted?
Are there any sideeffects to autoCleanUpPlayerObjects to false in Photon and the rooms? I just want the objects to delete themselves based on Unity's DontDestroyOnLoad.
Does Photon have an AdditiveSceneLoad option? AdditiveScenLoading didn't appear to mix well with photonView IDs colliding.
Are there any sideeffects to autoCleanUpPlayerObjects to false in Photon and the rooms? I just want the objects to delete themselves based on Unity's DontDestroyOnLoad.
Does Photon have an AdditiveSceneLoad option? AdditiveScenLoading didn't appear to mix well with photonView IDs colliding.