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Channel: Photon Unity Networking (PUN) — Photon Engine
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Changing name and parent of Network objects

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I've noticed that if I modify the name and parent of a GameObject created with PhotonNetwork.Instantiate(), the object will no longer be automatically instantiated when other clients join the room at a later point. Is there a supported way of modifying GameObject's name and parent so that it won't interrupt the network Instantiation process?

[EDIT] I'm now handling this through a buffered RPC, and it seems to be working.

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