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Messeges - How does Photon count them?

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Basically, I'm working on MOBA game.
I have notices something very interesting:

When I use multiple RPCs in one frame, the messeges counter shows that messeges number grew only by 1.
The same time when I look at chart from photon web site, messeges number pick is very high!

I'm afraid to use to many messeges and reach limit.

Is the "Messeges Pick" coming from logging, or my game really uses so many messeges (I don't think so...) ?
Do Photon compress multiple RPCs to one messege, if they are being send in one frame?
If not is it worth making some kind of compressing multiple player actions to one RPC?

:confused: Please, can someone explain me how does it work?


If theese topic are somewhere in internet, please send me some links. I couldn't find any topic about messeges.
PS Sorry for my english

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