Hello, I have a very strange issue and I don't know how to correct it.
I have an array in which I have different gameObect with different position in my screen. But when loop in my array and instantiate a new game object using the localposition of gameobject in my array, all new game objects instantiated have the same localposition : the first position in the array.
I have an array in which I have different gameObect with different position in my screen. But when loop in my array and instantiate a new game object using the localposition of gameobject in my array, all new game objects instantiated have the same localposition : the first position in the array.
for (int l = 0; l < 2; l++)
{
for (int c = 0; c < 8; c++)
{
//my positions are in this array
position = Humain.plateauHumain[l, c];
//Position.transform.localPosition here are different for each element
//I instantiate new gameobject using this previous position
GameObject trou = PhotonNetwork.Instantiate(trouPrefab.name, position.transform.localPosition, Quaternion.identity, 0);
//Position of trou here is always the same, the first position in the array.
view = trou.GetComponent<PhotonView>().viewID;
gi = trou.GetComponent<GestionInteraction>();
gi.MajPositionTrou(view, canvas.name, position.name, l, c);
}
}
Please do you know how to correct it ?