Hey...so I have a obj rotate around a pivot via RotateAround(). I have tried using UNET and PUN to sync its position&rotation...both have visible lags....
Is this because of RotateAround()? Cause when I used UNET for translate and rotate there is no this kind of lags....
Need Help.
Is this because of RotateAround()? Cause when I used UNET for translate and rotate there is no this kind of lags....
Need Help.