Hello all,
We're working on a multiplatform (web/ios/android) multiplayer game which has been working fine until a few weeks now. Once it get disconnected due to internet issue or staying in background for long it gets into PeerCreated state where .isConnected is false, and we cannot execute Disconnect(), ReconnectAndRejoin() and Reconnect().
I've searched the internet and the forum for my the issue and have tried some of the solutions, but since we have a small user base we cannot use ConnectToBestPhotonCloud, we need to place our users in the same region.
What is PeerCreated State?
What should we be doing in PeerCreated State?
1. Diconnect (what are ways to do it?)
2. Reconnect (what is the correct way to do it?)
What are other solutions we can have?
We're working on a multiplatform (web/ios/android) multiplayer game which has been working fine until a few weeks now. Once it get disconnected due to internet issue or staying in background for long it gets into PeerCreated state where .isConnected is false, and we cannot execute Disconnect(), ReconnectAndRejoin() and Reconnect().
I've searched the internet and the forum for my the issue and have tried some of the solutions, but since we have a small user base we cannot use ConnectToBestPhotonCloud, we need to place our users in the same region.
What is PeerCreated State?
What should we be doing in PeerCreated State?
1. Diconnect (what are ways to do it?)
2. Reconnect (what is the correct way to do it?)
What are other solutions we can have?