Hi guys,
I just spent a lot of time trying to figure out why my OnPhotonPlayerDisconnected was not called after the PhotonNetwork.LeaveRoom() on one client, and after 6 depressions and 12 reconsiderations of my career, I discovered that this callback is not called when the disconnected client executes a PhotonNetwork.Disconnect() after the PhotonNetwork.LeaveRoom().
Is this behavior intended ?
I just spent a lot of time trying to figure out why my OnPhotonPlayerDisconnected was not called after the PhotonNetwork.LeaveRoom() on one client, and after 6 depressions and 12 reconsiderations of my career, I discovered that this callback is not called when the disconnected client executes a PhotonNetwork.Disconnect() after the PhotonNetwork.LeaveRoom().
Is this behavior intended ?