Hi guys, when I connect a room and the enemies are spawned before per other player the enemies don't appear for me just for other player for spawned the enemies don't do part of the scene global but I use:
PhotonNetwork.automaticallySyncScene = true;
GameObject enemie= PhotonNetwork.InstantiateSceneObject ("zombieEasy", new Vector3(200, 2, 200), Quaternion.identity, 0, null) as GameObject;
It only appears to players who were present at the time of birth, but does not appear to those who later enter the room. Will I have to put some Update () mode script to update the enemies? Or JoinRoom () {Update enemies} ??
PhotonNetwork.automaticallySyncScene = true;
GameObject enemie= PhotonNetwork.InstantiateSceneObject ("zombieEasy", new Vector3(200, 2, 200), Quaternion.identity, 0, null) as GameObject;
It only appears to players who were present at the time of birth, but does not appear to those who later enter the room. Will I have to put some Update () mode script to update the enemies? Or JoinRoom () {Update enemies} ??