Hi,
I'm working in a car game with multiplayer.
All works fine, master and clients are connected to the room fine. (I have been using Marco Polo tutorial)
The problem is when I see other cars moving in the screen, the position updates by teleporting the cars. Appears and disappears all the time.
Part of my code:
but in my Photon Version I have more options. In Owner I have "set at runtime" and "Fixed". And in "Observed components" I have 2 components, my car prefab and the script CNPlayerManager.
When I playing with 2 cars, In the first car I sometimes get this error: "IndexOutOfRangeException: Array index is out of range. PhotonStream.ReceiveNext ()..." In the line 100.
In the second car I get the same.
Could you help me please?
I'm working in a car game with multiplayer.
All works fine, master and clients are connected to the room fine. (I have been using Marco Polo tutorial)
The problem is when I see other cars moving in the screen, the position updates by teleporting the cars. Appears and disappears all the time.
Part of my code:
PhotonNetwork.automaticallySyncScene = false;
public class CNPlayerManager : Photon.MonoBehaviour
{
...
void FixedUpdate()
{
if (photonView.isMine)
{
//it works fine
}
else
{
transform.position= Vector3.Lerp(transform.position, this.correctPosition, Time.deltaTime * 5);
transform.rotation= Quaternion.Lerp(transform.rotation, this.correctRotation, Time.deltaTime * 5);
}
}
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.isWriting)
{
stream.SendNext(transform.position);
stream.SendNext(transform.rotation);
}
else
{
this.correctPosition = (Vector3)stream.ReceiveNext(); //Line 100
this.correctRotation = (Quaternion)stream.ReceiveNext(); //Line 101
}
}
My PhotonView in my car prefab is like this: 
When I playing with 2 cars, In the first car I sometimes get this error: "IndexOutOfRangeException: Array index is out of range. PhotonStream.ReceiveNext ()..." In the line 100.
In the second car I get the same.
Could you help me please?