Hello, everyone.
I'm developing multiplayer game with Unity3D. I added some vehicles and some of them are using HingeJoint between rigidbodies.
But I have an issue now. If I move one rigidbody, other rigidbody(connected to it with HingeJoint) is not moving correctly.
If anyone have experience of using HingeJoint, please let me know. Thank you.
I'm developing multiplayer game with Unity3D. I added some vehicles and some of them are using HingeJoint between rigidbodies.
But I have an issue now. If I move one rigidbody, other rigidbody(connected to it with HingeJoint) is not moving correctly.
If anyone have experience of using HingeJoint, please let me know. Thank you.