Hello there! I really like Photon so far, but I'm pretty new to it so I have some issues at the moment in regards to specific players taking damage etc.
So the way it currently works is that every player is syncing their health with this:
I can't seem to figure out a way for the meteor to not damage the one who cast it. Right now I'm instantiating it with PhotonNetwork.Instantiate and then the meteor has a script on it that basically just checks everyone it collides with and deducts the damage from the HP.
How would I make it so that the meteor ignores the player that cast it fully? I've tried with PunRPC but no matter how I wrote it I couldn't get it to work properly. It would either damage the wrong player or all players.
If you need more information let me know. I really hope someone can help me with this as I haven't been able to search my way out of it![:( :(]()
So the way it currently works is that every player is syncing their health with this:
void Update()
{
if (!m_PhotonView.isMine)
{
playerHealth.setHealth(health);
}
else
{
health = playerHealth.getHealth();
}
}
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.isWriting)
{
stream.SendNext(health);
stream.SendNext(anim.GetFloat("m_MoveSpeed"));
}
else
{
health = (int)stream.ReceiveNext();
anim.SetFloat("m_MoveSpeed", (float)stream.ReceiveNext());
}
}
That seems to work ok, but what I want to do is for example to have one player cast a meteor, but I only want the meteor to be able to damage all players except for the one who cast it.I can't seem to figure out a way for the meteor to not damage the one who cast it. Right now I'm instantiating it with PhotonNetwork.Instantiate and then the meteor has a script on it that basically just checks everyone it collides with and deducts the damage from the HP.
How would I make it so that the meteor ignores the player that cast it fully? I've tried with PunRPC but no matter how I wrote it I couldn't get it to work properly. It would either damage the wrong player or all players.
If you need more information let me know. I really hope someone can help me with this as I haven't been able to search my way out of it
